First off, the most easily visible change is the background,
which used to look like this:
but now looks like this:
As you can clearly see, it's no longer a repetitive slew of white dots on a pure black backdrop. As you may not see, is the fact that we now have two layers of star backgrounds (with a good portion of them individually and painstakingly drawn manually by me the poor artist) which move at different speeds relative to your ship's movement. This is called parrallaxing, and we've employed it here to show a sense of real depth in the endless void of space.
Another thing we've just recently implemented is the inclusion of multiple music tracks, which you may have heard part of in our trailers and gameplay videos. We're planning on having a multitude of music tracks to go along with you great conquest of the galaxy.
And at last, the most exciting feature that we've been working on is the ship Overclock! (official name pending)
Essentially, each different type of ship will have their own unique ability, ranging from defensive abilities, stealth abilities, offensive abilities, or even a little mix of all of them. However, not every ship is created equal, and the more expensive ships will not only have better stats, but more powerful Overclocks.
To give you an idea of what you may be looking at, take a look at this extremely poorly made and cheesy video which showcases the great Squid and it's ability; Bending all of space-time
At the moment we have 10 unique ships each with their own abilities. But keep in mind that both allied and enemy ships have access to these ships as well. And you may very well find yourself facing a challenge far greater than you expected as a lone enemy suddenly grows massively in size, multiplying it's damage and health stats to unreasonably immense numbers, making what once was an easy target, a dangerous threat.
Just remember, YOU can change the war.
Thanks for supporting Twelve,
-Brendan