With a total of 12 stations, each faction will have now a unique station. That is, until you capture it and make that station yours.
Each station sprite will have a hitbox which matches that sprite exactly, so as long as the ship is not touching the station there will be no collision registered.
As you can see, a smaller ship can actually be inside the center of this station because of their accurate hitboxes.
We've also added in more ships, for a total of 10 ships as of now.
Since we've added this many ships, we thought it would be a good idea to elaborate on the differences between ships, how they'll vary in-game, and how many we plan on having.
Each ship will have different stats, for example, some will be quicker and smaller but have lower hull. Some will be slower, but have high damage and hull. Each catering to different playstyles any player might have. The ships won't all be equals, some more expensive than others depending on their stats and other factors.
The hitbox on each ship matches their sprites, so a smaller ship will have a smaller hitbox and therefore be able to dodge lasers more easily. However, crashing into another ship at full speed deals damage to both the player and the AI. Since the player has more hull, most of the time the AI will be killed and the player will survive, making ramming a viable strategy for offense. The drawback being that the player sustains damage aswell the player being able to ram both enemies and allies, so it's an offensive strategy that's to be used carefully. Of course bigger ships will have an easier time doing this due to their larger hitboxes.
The total amount of ships we plan on having is unclear, but each ship will have their own unique special ability called "Overclock" which gives them a temporary but powerful advantage on the battlefield. We'll be talking about those soon as we implement them one by one, stay tuned for more info and details on these abilities.
-Brendan
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